Scoring AAA Action Games: A Call of Duty: Mobile Case Study
How a AAA action score is built, and how to write your own.
Composer Jeff Broadbent breaks down his music for Call of Duty: Mobile. Then you compose original music for an action game of your own design.
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Everything you need to write your own AAA-style action music

- 4 hours 35 minutes of video lessons
- 5 video case-study parts, in order
- Five video case-study parts with Jeff Broadbent
- Quizzes and composition projects with a grading rubric (being added to the course this fall)
- Lifetime access, come back any time
- Instant access by email the moment you check out
Start today, keep it for life
| Level | Intermediate (Gamer Grooves or equivalent) |
|---|---|
| Format | Online video course, self-paced |
| Video lessons | 4 hours 35 minutes |
| Lessons | 5 video case-study parts |
| Access | Lifetime access |
| Delivery | Instant access by email, nothing ships |
| Price | |
| Refunds | All sales are final on this course. Refund policy |
Study a real AAA score, then write your own
In five video parts (4 hours 35 minutes), Jeff Broadbent breaks down his music for Call of Duty: Mobile.
You see how the melodies and motifs are built, the harmony under them, and what each orchestral section and synth layer is doing.
Then you hear how it all adds up to the sound of an action game, from sparse moments to full combat.
Then you put it to work.
You compose original music for an action game of your own design, from a one-minute main theme up to a full set: main theme, looping combat track, high-intensity finale, and stingers and transitions.
Every piece is mixed, mastered, and ready to drop into a game.
Five case-study parts and composition projects
- Five video case-study parts with Jeff Broadbent (4 hours 35 minutes)
- Quizzes and composition projects with a grading rubric (being added to the course this fall)
Who it's for
Composers and producers who already write in a DAW at an intermediate level (Gamer Grooves or equivalent), and music teachers who want to bring game scoring into their classrooms.
What you need
A computer, a DAW, and orchestral and synthesizer virtual instruments (free or paid).
University credit

This course has been reviewed and approved through the University of San Diego Credit Validation Program for participants to purchase Graduate-Level Extension Credit (GLEC) or Continuing Education Units (CEUs) upon successful completion. USD course number: EDC-X795AA.
USD GLEC or CEUs are available for an additional fee following successful completion of the course. They are not included in the course price, and you buy them from the University of San Diego, not from Best Music Coach. The course offers 1 to 7 units of GLEC, set by how much finished music you compose, at $79 per unit, recorded on an official USD transcript. CEUs are also available.
To earn credit, you complete the course quizzes and composition projects, which are letter-graded. GLEC may be used for professional development, salary advancement, or credential or license renewal, depending on the requirements of the receiving organization. Acceptance is determined by your school district, employer, licensing organization, or institution, so confirm with them before you purchase. GLEC do not apply toward degree programs at the University of San Diego.
See this course on the University of San Diego website for credit details and how to buy units after you finish.
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Buy the course
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Watch part 1
Then compose your own main theme, combat loop and finale.
What clicked for students in Dan's live challenge
Their own posts: screenshots from Dan's Discord.




Discord posts were made during Dan's live 2-day beginner composing challenge (August 2025), about that challenge. Not reviews of this course. Handles as posted.
Pick the right course for your next goal
See how Scoring AAA Action Games: A Call of Duty: Mobile Case Study fits next to the courses around it, then pick your next step.
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| Scoring AAA Action Games: A Call of Duty: Mobile Case StudyThis course | Legendary Video Game Music 2 Composition Challenge | Perfect Adaptive Looping System | |
|---|---|---|---|
| Best for | Studying a real AAA action score, then writing your own | Total beginners writing their first video game music | Seamless loops, adaptive layers and dev-ready exports |
| Level | Intermediate (Gamer Grooves or equivalent) | Total beginners | Beginner friendly |
| Lessons | 4 hours 35 minutes of video | 2 core modules plus the Challenge Workbook | See the course page |
| Price | $49.00 | $200.00 | |
| Course page | You are here | See the course now | See the course now |
Questions before you buy
How do I get access after I buy?
Is this an official Call of Duty course?
No. This is an independent Best Music Coach course that uses the game's music as a case study. It is not affiliated with or endorsed by Activision.
Call of Duty is a trademark of Activision Publishing, Inc.
Can I pay in installments?
Can I get a refund?
Who can I ask before I buy?
Your instructors
Jeff Broadbent is a AAA game composer whose credits include Call of Duty: Mobile. He presents the case-study videos. See Jeff's game credits.
Daniel Spencer is the founder of Best Music Coach and the course's lead instructor. He designed the composition projects and their grading rubric.
Learn from a teacher thousands already follow
- 26 million+views on Music Theory for Gamers, Dan's YouTube channel
- 132KYouTube subscribers on Music Theory for Gamers
- 20,000+of Dan's music books sold
- 5,000+readers helped
Rated 4.5 out of 5 stars from 475 Amazon ratings of The Best Music Theory Book for Beginners 1 (Amazon.com, September 28, 2026).
Our music is in games on these platforms
Ready to start Scoring AAA Action Games?
$450.00 $382.50 15% off. Sale ends Oct 31, 11:59 pm ET.
Give this course as a gift now A $450.00 gift card they can spend on this course.
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