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For K–12 Music Educators · Professional Development

Earn 3 Graduate Credits Composing Video Game Music

Renew your license and climb your salary lane with PD you'll actually be excited to open after school, compose real game cues, coached by the composer behind Call of Duty: Mobile, and leave with a unit plan your students will beg to start.

Everything in Scoring the Game: the Gamer Grooves, Call of Duty Academy, Heroes of Incredible Tales 2 Academy, and Music Money courses, plus the Educator Practicum
3 graduate semester credits on an official university transcript · self-paced · start any time
3 graduate semester credits
45+ contact hours
100% online & self-paced
Regionally accredited university partner
Taught by working AAA composers
Why game music

Meet your students inside the music they already love

Your students spend more time in game soundtracks than in any concert hall. Game composition is the bridge between the music room and the music in their lives, and it teaches motif, form, orchestration, and technology standards along the way.

Re-engage your classroom

Bring composition to life through the games your students play. Every framework you learn becomes a lesson they'll actually remember, loops, boss themes, biomes, and adaptive scores.

Credit that counts

Graduate semester credits from a regionally accredited university, the most widely accepted currency for license renewal and salary-lane advancement, posted to an official transcript.

Learn from AAA composers

Study with Jeff Broadbent (Call of Duty: Mobile, Heroes of Incredible Tales 2) and educator-composer Dan Spencer. Real scoring craft, not theory-only PD.

The program

Five modules. One classroom-ready result.

Scoring the Game: Video Game Music Composition for Music Educators, 45+ contact hours of composing, analysis, and applied classroom design.

M1

Gamer Grooves, The Composer's Toolkit

Motifs, subphrases, game forms, biomes, safety & conflict themes, seamless loops and dynamic tracks: 12+ hours of lesson video trained through high-rep sketching on real scores (Zelda, Pokémon, FF7, Donkey Kong Country).

~20 hrs
M2

Call of Duty Academy, with Jeff Broadbent

Action scoring from inside a AAA franchise: rhythm and stakes, motif under pressure, hybrid orchestral production, and how music tracks gameplay pacing.

~9 hrs
M3

Heroes of Incredible Tales 2 Academy

Fantasy-action scoring through an award-winning AAA score (NYX Game Awards, Best Music): themes, vocals, orchestration, and cinematic scale, then turn observation into an original cue.

~9 hrs
M4

Music Money, Careers & the Business of Game Audio

The professional landscape you'll relay to students: music packs and marketplaces, outreach, pricing, contracts, and sustainable creative careers.

~6.5 hrs
M5

Educator Application Practicum built for teachers

Design a National Core Arts Standards–aligned unit plan for your own classroom, compose a three-cue portfolio (exploration loop, conflict cue, adaptive transition), and complete a graduate reflective paper, rubric-graded with instructor feedback.

~12 hrs

56 documented contact hours (video runtimes independently verified) against the 45 required for 3 graduate semester credits, you'll have hours to spare.

Your instructors

Learn game scoring from people who score games

Course Director

Dan Spencer

Founder of Best Music Coach; composer, producer, and music educator who has coached hundreds of musicians from first loop to shipped soundtrack. Creator of the Gamer Grooves training method and the 4M Composition Protocol.

AAA Guest Instructor

Jeff Broadbent

Internationally recognized game composer, Call of Duty: Mobile and Heroes of Incredible Tales 2 (NYX Game Awards “Best Music”), with credits across major game and media franchises. Jeff leads the two AAA Academy modules.

How credits work

From enrollment to transcript in three steps

Enroll & start today

One registration covers the full program and university credit fees. Work self-paced, most educators finish in 8–12 weeks at 4–6 hours per week (a summer, or one semester of evenings).

Compose & complete the practicum

Finish the five modules, submit your three-cue portfolio and NCAS-aligned unit plan, and get rubric-graded instructor feedback within 10 business days.

Credits post to your transcript

Our regionally accredited university partner posts 3 graduate semester credits and issues an official transcript you submit to your district or state licensing office.

Graduate semester credit on a university transcript is the format required in transcript-strict states (like Florida) and the safest route in provider-restricted states (like Illinois). Always confirm salary-lane and renewal rules with your district before enrolling, we'll help you check; just email us.

Tuition

Everything included. One price.

Courses in this program retail for $1,200 on their own, before university credit fees. Educators get the complete graduate-credit package for one flat tuition many districts will reimburse.

$1,425 value purchased separately
$799
all-in · includes university records fee for all 3 credits
  • All 5 modules, 56 documented contact hours (45 required)
  • 3 graduate semester credits + official university transcript
  • University records/registration fees, no surprise add-ons
  • Rubric-graded practicum with instructor feedback
  • NCAS-aligned unit plan template you keep and teach
  • Lifetime access to all course materials & updates

Secure checkout · We set up your enrollment personally and email your access within 1 business day.

Questions first? lessons@bestmusiccoach.com

Inside each course

Open any module and see what's inside

Course-by-course detail, straight from the curriculum.

Gamer Grooves course box Module 1 · ~20 hrs Gamer Grooves, The Composer's Toolkit

The composer's toolkit, trained through high-rep sketching: you study how real game scores work, then write your own. 12+ hours of lesson video.

  • Video game motifs, subphrases, and game forms
  • Safety themes, conflict themes, and biomes
  • Seamless loops: intro + loop, loop + outro, transitions, and stingers
  • Layering and harmony for dynamic tracks that react to gameplay
  • Full Town, Boss, Lava, Water, and Ice theme walkthroughs, with sketch studies on Zelda, Pokémon, FF7, and Donkey Kong Country
Call of Duty Academy course box Module 2 · ~9 hrs Call of Duty Academy, with Jeff Broadbent

A five-part masterclass with the composer behind Call of Duty: Mobile, on scoring action from inside a AAA franchise. 4 hours 35 minutes of video.

  • Rhythm and stakes: how action music keeps the pressure on
  • Motif under pressure: themes that survive a dense mix
  • Hybrid orchestral production for modern action scores
  • How music tracks gameplay pacing, mission to mission
Heroes of Incredible Tales 2 Academy course box Module 3 · ~9 hrs Heroes of Incredible Tales 2 Academy

Score study from inside Heroes of Incredible Tales 2, NYX Game Awards winner for Best Music, in five parts. 4 hours 20 minutes of video.

  • Fantasy-action themes and how they're built
  • Vocals and orchestration at cinematic scale
  • From observation to your own original cue
Music Money course box Module 4 · ~6.5 hrs Music Money, Careers & the Business of Game Audio

The business side your students will ask about: how composers actually get paid. 4 hours 25 minutes of video.

  • Freelance vs. in-house; publishers vs. developers
  • Positioning, your composer website, and pitching demos
  • Networking, submitting demos, and how composers get selected
  • Contract negotiation, getting paid, and handling revisions
  • Selling music packs on itch.io, Game Dev Market, Unity, and Roll20
Educator Application Practicum Module 5 · ~12 hrs · built for teachers Educator Application Practicum

The module built for your classroom: apply everything to a unit your students will actually do.

  • National Core Arts Standards–aligned unit plan template: standards table, objectives, a five-lesson model sequence, and a UDL/access plan
  • Three-cue composition portfolio: exploration loop, conflict cue, adaptive transition
  • Graduate reflective paper with guided prompts
  • Rubric-graded with instructor feedback within 10 business days
FAQ

Questions educators ask

Will this count toward my license renewal or salary lane?

The program awards 3 graduate semester credits from a regionally accredited university on an official transcript, the most broadly accepted form of educator continuing education in all 50 states, and the format specifically required for transcript-based systems like Florida's. District salary-lane rules vary, so confirm with your HR/licensure office; email us your state and district and we'll help you verify before you spend a dollar.

How much time does it take, and is there a deadline?

Plan on 45-56 hours total. Self-paced: most teachers finish in 8–12 weeks at 4–6 hours per week, one summer, or a semester of evenings. You can start any time.

Do I need to be a composer already?

No. If you can read music and have basic keyboard or instrument facility (you're a music teacher, you do), the sketch-training method takes you from imitation to original cues step by step. Many participants write their first game loop in week one.

What technology do I need?

Any DAW works, GarageBand, FL Studio, Logic, Reaper, or the free browser-based BandLab. If you can record MIDI or audio on a laptop, you're equipped. The practicum's classroom unit includes a no-cost technology pathway for your students, too.

When do the credits appear on my transcript?

After you complete all five modules and your practicum is graded (feedback within 10 business days), our university partner posts the 3 graduate semester credits and issues your official transcript, typically within a few weeks of course completion. Exact posting timelines are published at enrollment.

Can my district or school pay for this?

Often, yes, many districts reimburse graduate credit tied to license renewal or salary advancement, and Title II / PD funds can apply. We provide an itemized receipt and syllabus for your reimbursement paperwork on request.

What's the refund policy?

Full refund within 7 days of purchase, no questions asked, as long as you haven't started the courses. Once you start the course material, the purchase is final and no refund is available. To request a refund, email lessons@bestmusiccoach.com. Any credit-enrollment drop or withdrawal window set by our university partner will be published at enrollment.

Scoring the Game: Video Game Music Composition for Music Educators · $799 Reserve your seat · $799