Only $29 Today
Dynamic + Looping System
With AAA Composer Jeff Broadbent · Free Melody Starter Pack
Learn The ONE Game Music Skill That Makes You Sound Pro — Fast
Follow Assassin’s Creed & Diablo composer Jeff Broadbent and compose perfectly looping, adaptive game music that drops straight into an engine — even if you’ve never shipped game music before.
$29$200Save 85% Today
Beginner Friendly
Any DAW
Lifetime Access
30‑Day Guarantee
Yes! I Want It: $29
Retail $200 — you save 85% today, and the Melody Starter Pack is included free. Backed by our 30‑day money‑back guarantee.
$29Today
85%Off Retail
LifetimeAccess
30Day Guarantee
The Bottleneck
Your track is finished. It still sounds amateur in‑game.
Composition is only half the job. Looping, adaptive layers, and clean exports are what make music actually work inside a game — and that’s exactly where most composers get stuck.
- Your loops click, pop, or leave an awkward gap — the track hard‑restarts instead of flowing.
- You have no idea how to make music react to gameplay, or blend calm → combat without it sounding clunky.
- Your exports come back from developers, and you’re guessing at what they actually need from you.
This is the technical wall between “I made a track” and “my music is in a real game.” The Dynamic + Looping System removes it — step by step, in hours, not weeks.
What You Get Today
Everything you get for $29
The full “how” — step by step — so you can make loops and dynamic tracks like the pros, in any DAW.
- Perfect Looping SystemBuild seam‑free loops that repeat flawlessly. “Final 2 seconds” rules, intro/outro recipes, reverb‑tail and transition cheats — this is how the pros do it.
- Loop QA ChecklistA checklist to double‑check every loop before export, so you get the perfect loop every time — no clicks, no tails, no gaps.
- Dynamic & Adaptive Track ControlLayer maps (calm → tension → combat), stingers, and cross‑fade methods for seamless blends between dynamic layers — for supreme artistic control.
- Stingers & Event CuesFire stingers and warnings on events (like low HP) without ever breaking the loop.
- Clean, Engine‑Ready ExportsExport stems and dynamic layers correctly the first time, every time — no re‑dos.
- How to Talk to DevelopersExactly what to expect and ask for, with briefs, names, and timelines devs love — so you do the job right the first time.
- FREE Bonus — Melody Starter PackCompose melodies gamers will cherish, in any genre. Beginner + intermediate friendly, not sold anywhere else — included free with your purchase.
By the end you can take any track and make it sound professional in‑game — flawless loops, adaptive layers, and instant, dev‑ready exports.
Included Free
Plus: the Melody Starter Pack — free
Loops and dynamic layers make your music work in a game. Melody is what makes players remember it — and today you get both.
Free Bonus
Melodies in any genre
Compose video game melodies gamers will cherish while they play — in any genre and style. Designed for beginner and intermediate composers.
Not Sold Separately
Yours free today
Not available for purchase anywhere else. It’s included 100% free with your Dynamic + Looping System — melodic shapes that stay with players for years.
Zero Risk
30‑Day Money‑Back Guarantee
Do the work — or get every penny back.
Do the lessons and use the checklists. If you can’t export a clean looping track and one working dynamic layer, email us within 30 days for a full refund. You have nothing to lose and a professional‑sounding, game‑ready skill to gain.
Learn From The Best
The exact workflow behind music in the biggest games on Earth
This course shows you how to loop and layer music in any DAW — backed by real AAA video game composition from Jeff Broadbent, whose work appears in:
AAA Credits
Assassin’s Creed · Diablo · Call of Duty
Apex Legends, Resident Evil, Civilization, PUBG, League of Legends, Teamfight Tactics, Terraria: Otherworld, Monster Hunter… and more.
Scales Down Perfectly
“If you can make it AAA, you can make it indie”
The same looping and dynamic fundamentals work for any project size — AAA, mid‑core, or your first indie game. Jeff shares everything you need to create professional‑quality loops and dynamic tracks.
FAQ
Still got questions? We got you.
Who is this course for?
This course is created for gamers who make music — or want to make music — in any genre and style, and who have access to any digital audio workstation (DAW).
What if I’m new to making music?
It’s better to start by learning the most valuable skills first. Looping, dynamic music, and talking with developers are critical skills for game music, and this gets you moving fast.
How long will I have access to the course?
You get lifetime access when you buy the course.
How complicated is this?
It’s not complicated. Every course has step‑by‑step walkthroughs. It’s direct and to the point, covering exactly how to loop tracks, create dynamic tracks, and talk to devs — plus the free bonus melody course.
Is there a money‑back guarantee?
Yes — we’re proud to offer a 30‑day, 100% money‑back guarantee.
Your Coaches
Learn with Dan Spencer and Jeff Broadbent
Dan Spencer brings the indie composer and music‑mentor perspective. Jeff Broadbent brings the AAA game‑music lens. If you can make it AAA, you can certainly make it mid‑core and indie — so you’re learning from both ends of the industry.
Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.
Meet Dan
Jeff Broadbent shares everything you need to create professional‑quality loops and dynamic tracks — theme, pacing, emotion, orchestral color, and how music supports real game moments.
See Jeff’s credits
This starter package includes the core melody and game‑music formatting system our students used — without the full 2‑Tier Courses, 1:1, and semi‑private coaching. These results are from committed students in our full mentorship. This offer includes fewer coaching elements, so your results will depend on your effort and which path you choose.
Perfect Adaptive Looping System
$29.00