Only $29 Today Dynamic + Looping System With AAA Composer Jeff Broadbent · Free Melody Starter Pack

Learn The ONE Game Music Skill That Makes You Sound Pro — Fast

Follow Assassin’s Creed & Diablo composer Jeff Broadbent and compose perfectly looping, adaptive game music that drops straight into an engine — even if you’ve never shipped game music before.

$29$200Save 85% Today
Beginner Friendly Any DAW Lifetime Access 30‑Day Guarantee
Yes! I Want It: $29

Retail $200 — you save 85% today, and the Melody Starter Pack is included free. Backed by our 30‑day money‑back guarantee.

The Dynamic + Looping System — Loops, Dynamic Music & DevReady
$29Today
85%Off Retail
LifetimeAccess
30Day Guarantee
The Bottleneck

Your track is finished. It still sounds amateur in‑game.

Composition is only half the job. Looping, adaptive layers, and clean exports are what make music actually work inside a game — and that’s exactly where most composers get stuck.

  • Your loops click, pop, or leave an awkward gap — the track hard‑restarts instead of flowing.
  • You have no idea how to make music react to gameplay, or blend calm → combat without it sounding clunky.
  • Your exports come back from developers, and you’re guessing at what they actually need from you.

This is the technical wall between “I made a track” and “my music is in a real game.” The Dynamic + Looping System removes it — step by step, in hours, not weeks.

The System

Three skills that make your music game‑ready

Perfect loops, adaptive layers, and clean dev‑ready exports — the exact workflow AAA composers use, boiled down so you can do it in any DAW.

Loops — video game music looping module Loops Build seam‑free loops that repeat flawlessly — no clicks, no tails, no gaps.
Dynamic Music — adaptive game music module Dynamic Music Layer adaptive music for calm, combat, and low‑health — and blend between states smoothly.
DevReady — export and developer handoff module DevReady Export stems & dynamic layers right, and hand off clean assets developers love.
What You Get Today

Everything you get for $29

The full “how” — step by step — so you can make loops and dynamic tracks like the pros, in any DAW.

  • Perfect Looping SystemBuild seam‑free loops that repeat flawlessly. “Final 2 seconds” rules, intro/outro recipes, reverb‑tail and transition cheats — this is how the pros do it.
  • Loop QA ChecklistA checklist to double‑check every loop before export, so you get the perfect loop every time — no clicks, no tails, no gaps.
  • Dynamic & Adaptive Track ControlLayer maps (calm → tension → combat), stingers, and cross‑fade methods for seamless blends between dynamic layers — for supreme artistic control.
  • Stingers & Event CuesFire stingers and warnings on events (like low HP) without ever breaking the loop.
  • Clean, Engine‑Ready ExportsExport stems and dynamic layers correctly the first time, every time — no re‑dos.
  • How to Talk to DevelopersExactly what to expect and ask for, with briefs, names, and timelines devs love — so you do the job right the first time.
  • FREE Bonus — Melody Starter PackCompose melodies gamers will cherish, in any genre. Beginner + intermediate friendly, not sold anywhere else — included free with your purchase.
By the end you can take any track and make it sound professional in‑game — flawless loops, adaptive layers, and instant, dev‑ready exports.
Included Free

Plus: the Melody Starter Pack — free

Loops and dynamic layers make your music work in a game. Melody is what makes players remember it — and today you get both.

Melody Starter Pack — included free
Free Bonus

Melodies in any genre

Compose video game melodies gamers will cherish while they play — in any genre and style. Designed for beginner and intermediate composers.

Not Sold Separately

Yours free today

Not available for purchase anywhere else. It’s included 100% free with your Dynamic + Looping System — melodic shapes that stay with players for years.

Zero Risk

30‑Day Money‑Back Guarantee

30-day money-back guarantee

Do the work — or get every penny back.

Do the lessons and use the checklists. If you can’t export a clean looping track and one working dynamic layer, email us within 30 days for a full refund. You have nothing to lose and a professional‑sounding, game‑ready skill to gain.

Learn From The Best

The exact workflow behind music in the biggest games on Earth

This course shows you how to loop and layer music in any DAW — backed by real AAA video game composition from Jeff Broadbent, whose work appears in:

AAA Credits

Assassin’s Creed · Diablo · Call of Duty

Apex Legends, Resident Evil, Civilization, PUBG, League of Legends, Teamfight Tactics, Terraria: Otherworld, Monster Hunter… and more.

Scales Down Perfectly

“If you can make it AAA, you can make it indie”

The same looping and dynamic fundamentals work for any project size — AAA, mid‑core, or your first indie game. Jeff shares everything you need to create professional‑quality loops and dynamic tracks.

FAQ

Still got questions? We got you.

Who is this course for?
This course is created for gamers who make music — or want to make music — in any genre and style, and who have access to any digital audio workstation (DAW).
What if I’m new to making music?
It’s better to start by learning the most valuable skills first. Looping, dynamic music, and talking with developers are critical skills for game music, and this gets you moving fast.
How long will I have access to the course?
You get lifetime access when you buy the course.
How complicated is this?
It’s not complicated. Every course has step‑by‑step walkthroughs. It’s direct and to the point, covering exactly how to loop tracks, create dynamic tracks, and talk to devs — plus the free bonus melody course.
Is there a money‑back guarantee?
Yes — we’re proud to offer a 30‑day, 100% money‑back guarantee.
Your Coaches

Learn with Dan Spencer and Jeff Broadbent

Dan Spencer brings the indie composer and music‑mentor perspective. Jeff Broadbent brings the AAA game‑music lens. If you can make it AAA, you can certainly make it mid‑core and indie — so you’re learning from both ends of the industry.

Dan Spencer, Music Mentor Dan

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.

Meet Dan
Jeff Broadbent, AAA game music composer

Jeff Broadbent shares everything you need to create professional‑quality loops and dynamic tracks — theme, pacing, emotion, orchestral color, and how music supports real game moments.

See Jeff’s credits

This starter package includes the core melody and game‑music formatting system our students used — without the full 2‑Tier Courses, 1:1, and semi‑private coaching. These results are from committed students in our full mentorship. This offer includes fewer coaching elements, so your results will depend on your effort and which path you choose.

Ready to make your music sound like it belongs in a real game?

Yes! I Want It: $29
Perfect Adaptive Looping System $29.00