- You love video game music and hear ideas in your head, but you’ve never finished a real piece.
- You’ve opened your DAW, clicked around, and closed it because you didn’t know what to do next.
- You’ve watched random YouTube tutorials but never had a start to finish plan for actually completing two tracks.
New Course Shows How to...
Create Your First Two Professional-Quality Pieces of Video Game Music in 60 Days
Compose Video Game Music

Every step to go from no ideas or unfinished ideas to two complete, polished video game music tracks you’re proud to share with friends and strangers, using a step-by-step system built for beginners and busy people.
- 2 done-for-you briefs, so you never face a blank page
- Mix, master and release checklists that tell you when a track is done
- No theory degree needed, built for total beginners
$100 $29Save $71 · instant access
Adds to your cart, then secure checkout. Access arrives by email: free and instant, nothing ships. Free bonus: one Upgrade Call with Dan’s team. Any sales tax or VAT shows at checkout.
4.6 on Trustpilot · 21 reviews · Read 12 student posts
4.4 from 1,018 Amazon ratings of Dan’s books · #1 Amazon best-selling author
- Available now: instant access by email
- 30-day money-back guarantee
- $29 one-time, no subscription
- 140+ people have bought this course, 2 in the last 24 hours
- Questions? Email support@bestmusiccoach.com and a human answers.
Our music is in games on these platforms

Our coaches compose for Indie game studios
Our coaches compose for AAA game studios
100+ client compositions released
Every written review 5 stars
This is what game ready sounds like
Every track here is released video game music by Dan Spencer, who wrote this course.
30 second previews of tracks released on the major streaming platforms under Dan's artist name, Music Mentor Dan. He wrote and teaches the 60 day plan you are buying here.
Live counts, September 2026: Dan's Music Theory for Gamers YouTube channel, @bestmusiccoach on Instagram, Best Music Coach on Facebook and @bestmusiccoach on X.
“I’ve got golden records, but he’s got golden teaching.” Bob Halligan Jr., songwriter for KISS, Judas Priest, Michael Bolton and Cher, on Dan Spencer
What students in Dan’s community said
At a glance
| Format | Self-paced online course |
|---|---|
| Level | Built for beginners |
| DAW | The one you already have: FL Studio, Ableton, Logic, Reaper, GarageBand, Cubase, anything |
| Plan | 60 days, one step at a time, at your own pace |
| Goal | 2 finished video game music tracks |
| Includes | The course, 2 composition briefs, the two-track challenge, the mixing, mastering, release and 60-day checklists, and one 60 to 90 minute Upgrade Call with Dan’s team |
| Access | Instant by email, lifetime, no subscription |
| Price | $29 one-time |
| Guarantee | 30 days, money back: email support@bestmusiccoach.com |
See the real lessons before you buy
Real screens from the lessons: composing, mixing and mastering, step by step. Swipe through all 13 and tap any screen to see it full size.
You’re exactly who this was made for if…
This is not another 40 hour course you’ll never finish. It’s a map + starter challenge designed to get you moving and show you exactly what the journey looks like.
What you get (today)
Everything you get for $29, step by step, so you never have to guess.
How To Compose Game Ready Music Course

A focused training that walks you through your 4M Video Game Music Composition Protocol for video game music
- Make: how to create music gamers will remember
- Mix: turning your ideas into full sounding tracks
- Master: get the “ready for release” shine and punch
- Market: get your music out in the world and make your first dollar as a composer
You see the whole process in order, so you know exactly what to do each week for 60 days.
Two Composition Briefs For Imaginary Games
Two done for you briefs for imaginary games so you’re not staring at a blank page:
safety village area theme “Village Sunbeams”
boss action theme “Threat of Your End”
Each brief includes:
- World description and mood
- Reference tracks you can copy structure from, just like working with an indie video game developer!
- Examples of an indie video game composer completing the briefs so you can see the whole thing in action
These briefs make it feel like you’re scoring a real game, not just writing random notes.
Mixing Checklist
A one page checklist for making your track sound like video game music, not a muddy mess
- Simple session setup and reference track steps
- Fast pink noise and tonal balance checks to get levels right
- Mono/device checks so your track translates on headphones, phones, and speakers
Designed so even a beginner can run a clean basic mix pass without wrecking their composition.
Mastering Checklist
A one page checklist to take your finished mix to “release ready”
- Quickly analyze tone and loudness against a reference
- Shape overall EQ, tame dynamics with light compression, and set stereo width
- Use a maximizer to hit a sensible loudness target (e.g., around −14 LUFS) without clipping
Designed so you can run a clean basic master on your own track or match multiple pieces to feel like one cohesive release.
Release Pro Checklist
A step by step release roadmap so your tracks don’t quietly die on your hard drive
- First release setup: artist name, socials, DistroKid/Bandcamp, ASCAP, SoundExchange
- Pre release steps: mix/master done, artwork, titles, upload, registering with PROs and SoundExchange
- Post release actions: social posts, and simple “celebrate your release” content (selfie + screen record)
Designed so you can go from “finished track” to fully released, properly registered music without missing any of the critical admin that most beginners skip.
60 Day Compose Game Ready Music Checklist
A single, high level checklist that shows you:
- How long to spend composing and when to move on
- When to switch from composing to arranging
- When to mix
- When to master
- When to release your music
This alone will calm a ton of your “I don’t know how to get from A to B” anxiety.
Challenge: Compose Your First Two Compositions
A guided challenge that has you create two short 8 bar compositions in one sitting. You’ll use the imaginary briefs, the 4M concepts, and the checklists to:
- Pick a brief
- Create a composition
- Create music that tells the story
By the end of the challenge you won’t just have watched; you’ll have two tiny, real pieces started: proof you can actually do this.
Bonus: Gamer Composer Upgrade Call
Unlock a 60 to 90 minute Gamer Composer Upgrade Call with Dan’s team.
On this call, we will:
- Look at where you’re starting from (gear, DAW, time, music background)
- Customize the 60 day plan to your situation (how many hours per week, realistic goal)
Three steps, then 60 days
You do not need to decide anything on day one except which brief to open first.
-
1
Buy and open your email
Access lands in your inbox straight after checkout. Nothing ships, nothing to wait for. Log in on any device.
-
2
Pick a brief and run the challenge
Choose "Village Sunbeams" or "Threat of Your End", then follow the challenge to get two short pieces started in one sitting. This is day one, not week three.
-
3
Follow the 60-day checklist to release
The checklist tells you when to stop composing, when to arrange, when to mix, when to master and when to put it out. You work in your own DAW at your own pace.

Try it for 30 days. If it is not for you, email us and we refund you.
Email support@bestmusiccoach.com within 30 days of buying and you get every penny back.
There is nothing to post back, because nothing shipped: we refund your payment and your access to the course ends with it.
You have nothing to lose and two finished tracks to gain.
Coaching students who finally finished their music
These are the results from people who join our Video Game Music School. Want an independent view as well? See our reviews on Trustpilot.
Our students, composing on their own channels






Released by our students





Read this before you read what they say.
Every student in this section and in the videos below is a Best Music Coach coaching client who worked with a coach one to one and in small groups.
This $29 course is self-paced and has no ongoing coaching, only the one Upgrade Call.
What you get for $29 is the map, the briefs and the checklists. What you do with them is down to you.
"I was not able to create music. I am able now."
PAT The Whale 17 tracks released since February 2025
"I will never be without music because now I’m able to make it."
Small Little Squares 14 tracks released since January 2025
"It felt like being in a dark room and finally turning on the lights."
McCatter 10 tracks released since January 2026
"I haven’t felt this confident in my own abilities in forever. I feel proud to show off what I’ve made."
Scrap Matrix 4 tracks released in August 2025
Students who went from stuck to released
Three of them, on camera, unscripted.
I'm able to compose proper songs.Wubsoofer Music
I never thought for a second I'd be moving this quickly.Geese's Master Pieces
I currently have a finished piece out that I’ve published, and I feel great about it right now.Beancent
From “I can’t make music” to released music
Real students, in their own words.
Trusted by a platinum-record pro
The full video behind the quote near the top of this page.
Beginners sharing what they made with Dan
12 unedited posts from gamers in Dan’s beginner community, most of them total beginners.
You’ve seen the proof. Your turn.
Get the Blueprint ·
Most of them started at zero.
Get the Blueprint ·The music you just heard is his
The person who wrote this 60 day plan wrote every track you just played.
"I've got golden records, but he's got golden teaching."
Bob Halligan Jr., multi-platinum songwriter for KISS, Cher and Judas Priest, on Dan Spencer
Composer, OST creator and coach, known as Music Mentor Dan. He wrote and teaches the 60 day plan you are buying on this page.
Every track above, from Medieval Legends, Yes, My Warlord and Minimalist Rally 2D, is his own released video game music.
Is this the right thing for you to buy?
Two honest options, side by side.
Free YouTube tutorials
$0
- No order to follow
- No brief, so you stare at a blank page
- Nothing tells you when a track is finished
- Free
This 60-day plan
$29 once
- The whole path in order, blank page to release
- Two briefs written for you
- Mix, master and release checklists
- Self-paced, no schedule, plus one Upgrade Call
- No coach looking at your work
Quick answers, so you can start today
Who is this course for?
What is the syllabus?
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Meet Your Coach
You get to meet music book author, video game music composer, and music teacher Dan Spencer, and understand how and why I’m able to help you.
60 Day Overview + Checklist
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Intro: What Makes It So You Can Compose Game Ready Music?
You’re going to find out the exact mix of skills and how much time to put into each skill to get yourself to the point you can create music that is of high enough quality it could go into a game. -
60 Day Overview + Checklist
It gives you a complete overview of the 60 day plan and multiple checklists and calendar handouts, along with explanations so you can understand how long and what effort it’s actually going to take you to get professional quality music out the door.
1. Make: 2 Game Ready Compositions for a Made Up Game
Why are you going to do a made up game? Because you don’t have a game to compose for right now, so we’re going to make up a game that you’re going to compose for.
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Town Theme Brief
The town theme brief gives an example of what it looks like to receive a brief from an indie or midcore developer. We’re going to start with the town theme because these tend to be less complex and a great place to start understanding video game music. - Town Theme Analysis
- Town Theme Example
- Boss Theme Brief
- Boss Theme Analysis
- Boss Theme Example
2. Mix
- Mixing Checklist Intro
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Mixing Checklist
These are the exact steps to follow to get a professional quality mix.
3. Master
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Mastering Checklist
The exact steps to follow to get a professional quality master that’s ready to go into a game.
4. Market
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ReleasePRO Checklist
The exact steps to release your finished, polished, professional piece of music out on all streaming platforms.
What if I am new to making music?
Which DAW do I need?
How much time does it take per day?
How do I get it after I pay?
How long will I have access to the course?
How complicated is this?
Is there a money-back guarantee?
Question that is not here? Email support@bestmusiccoach.com and a human answers.
Make music with Dan Spencer
Dan Spencer wrote Compose Game Ready Music in 60 Days from the practical composer and music-mentor perspective: plan the piece, write it, finish the assignment, and know your next move every time you sit down to compose.

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas at all) to finished music you can actually ship.
Meet DanGoes well with the course

Perfect Adaptive Looping System (normally $200)
Loop points with no clicks or pops, plus simple adaptive layers, the way real in-game audio behaves.

Compose Legendary Video Game Music Challenge
A guided 3-hour session, then a step-by-step path to your first complete piece of video game music.
Ready to compose your first two tracks?
Yes! I want it · $29One-time payment, lifetime access, 30-day money-back guarantee.